World Machine Gets New Build and Website
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It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.

can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?

World Machine Gets New Build and Website
6 February, 2018
News

Build 3019 of World Machine has been released. It’s not a revolution compared to 3018, but the release contains a number of cleanups and fixes. What is more, it is also now the version available to Basic Edition users, finally bringing all World Machine users up to date with the changes from the last couple years. The team has also updated the official website, which is now simpler, cleaner, and more modern. 

Art by Alessandro Mancini

The installers for World Machine are now code-signed, eliminating the ominous “Unknown Publisher” warnings that Windows issued previously.

So, what’s next? Here’s what’s on tap for the immediate future:

Release Channel

The next build or two of World Machine will be focused mostly on cleaning up bugs and issues discovered in the latest builds.

Keep contributing your crash reports, as they are a major help in stamping out serious issues! I’m also looking at adding some small scale improvements sometime in the next build or two, such as:

  • Tweaks to how the Slope Selector functions
  • A new “Copy/Paste Device Settings” command, that lets you copy settings from one device to another while preserving the destinations network connections.

Dev Channel

We’re looking at approximately an April time frame for the next feature release.

After some reflection, the approach that we’re going to follow this year is to group changes such that each major feature release (those that get a new codename) will be related in some way. This makes communication much easier than when the changes are scattered about to a dozen systems at a time.

I’m excited for what will be coming: Among other things, it involves some of the experimental work from 2016 finally reaching fruition. 

World Machine 

You can learn more about the tool and get it here

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