Wrap3 Available
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Latest comments

Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

by some guy
10 hours ago

It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.

by Nathan Ayotte
10 hours ago

Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.

Wrap3 Available
17 October, 2016

Wrap3 has been released! The newest version features volume preservation algorithm, automatic symmetry plane detection and other useful stuff.

Wrap changes the way you process 3D-scan data. When working with a large set of similar objects like human scans Wrap makes it possible to take an existing basemesh and non-rigidly fit it to each and every scan.

It also provides a set of very useful scan processing tools like decimation, mesh filtering, texture projection and many more. Thanks to node-graph architecture once you’ve processed a single scan you can apply the same recipe to an unlimited number of other scans.


Fast Character Creation

Wrap lets you convert a series of 3D-scans of actors to production ready characters sharing the same topology and texture coordinates

Blendshapes Generation

Given a series of 3D-scans of an actor’s facial expressions Wrap is used to generate a set of morph-targets for further animation


Wrapping a known topology around a full-body scan is a starting point to many autorigging tools

Virtual Try-On

Wrap is widely used by virtual fitting room vendors. Fitting a body model with known topology makes it easy to adjust its shape, take measurements and a perform cloth simulation

What’s New in Version 3

  • Node-graph architecture
  • Faster and more robust wrapping algorithm
  • Batch processing
  • Project saving in JSON format
  • Undo/Redo commands
  • Three-axis/Trackball navigation
  • Mesh decimation node
  • Non-manifold repair node
  • Remove spikes node
  • Select small components node
Source: R3DS

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