XRemesher - Retopologize Meshes Inside 3ds Max
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We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.

by Pawel Stolecki
10 hours ago

That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job

by testure
16 hours ago

@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?

XRemesher - Retopologize Meshes Inside 3ds Max
22 May, 2017
XRemesher is a custom tool by Jerome Ledrole that will help you retopologize meshes inside 3ds Max in a fast and straightforward way. The toolkit makes use of the Instant Meshes Library. XRemesher is capable of remeshing complex and heavy meshes in a short amount of time.

Remesh your object as Tris or Quads meshes and define the desired “vertex count”, “face count” or “edge length” for the remeshed object. Work on a final “clean pass” to get rid of bad topological meshes.

Two remeshing process featured:

  • batch process — use the command line mode of Instant meshes;
  • send and open the mesh inside Instant Meshes to tweak the final result by using the orientation and position brush.

Finish by baking the details from the high-res mesh to the low-res one. This step is also fully automated. You can either automatically unwrap the UVs (for the normal channel) or use an already existing mapping done with other toolkits (Headus, Unfold3d, Unwrella, Flatiron, etc.)

Meshes coming from Instant Meshes have a really nice and even distribution of triangles and they can be used with a particle system to create more complex FX. You can find PFlow Stippling video example here.

Get XRemesher

Don’t forget to donate if you find this script useful.

Source: Vimeo

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1 Comment on "XRemesher – Retopologize Meshes Inside 3ds Max"


Very impressive work, take my money man, gg 😉