Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.
You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).
As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.
E-commerce platform Xsolla has recently announced a $30 million fund, which plans to invest in independent self-published games in exchange for royalty rights.
It may get a bit confusing, but Xsolla Capital actually works in a pretty straightforward way. Xsolla gives developers the money they need to finish their games, and the developers pay dividends on royalties once the games start selling. Plus you get nice perks from Xsolla, including industry access, global reach, technology infrastructure, market expertise, payments, fraud management, customer support. Online games might be very interested.
“I am so pleased to launch Xsolla Capital as I have always been passionate about the gaming industry and finding ways to help smaller, independent game developers and publishers succeed. By partnering with Xsolla Capital, independent developers will have the capital to finish their potentially industry-changing titles and reaching diverse gaming audiences. In turn, investors will gain from the video games’ successes and grow this niche within the lucrative industry as a whole.”
Aleksandr Agapitov, CEO and founder, Xsolla
Indie games these days no longer look indie. They’re developed by middle-sized teams, they have nice visuals, they even go online and offer in-game payments. Xsolla Capital seems to be using the same kind of strategy that Epic Games is using with the UE4. It’s a nice way for developers to get that extra kick for their game, without risking the control over your IP.