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Xsolla Now Supports Over 1,000 Local Payment Methods Across 200+ Regions

Discover how Xsolla Payments can power your e-commerce strategy and the perks you unlock through a single integration with Xsolla Pay Station.

Xsolla, a leading global video game commerce company, has announced it now supports over 1,000 local payment methods across more than 200 regions – an expansion that has contributed to a 27% increase in average conversion rates and a 13% rise in unique paying users since 2020.

In 2016, Xsolla writes, the company offered 700 payment options, and by 2024, that number has surpassed 1,000 and continues to grow. The company now supports every major type of payment method, including bank cards, digital wallets, bank transfers, instant payments, cash payments, mobile carrier billing, flexible payment options, prepaid and gift cards, and more.

"When players see familiar, trusted payment options, they complete purchases more often," Xsolla comments. "This translates to higher conversion rates in key and emerging markets, increased average revenue per user (ARPU) through better purchasing experiences, reduced cart abandonment, especially on mobile platforms, improved retention and loyalty, as players feel seen and supported, and scalable monetization across global markets, without added operational complexity."

Through a single integration with Xsolla Pay Station, developers gain access to over 1,000 payment methods across more than 200 regions, 25+ payment UI languages, and 130+ currencies.

The platform enables cross-platform monetization for mobile, PC, console, and web, while also providing built-in fraud protection, tax, and regulatory compliance, seamless scaling across global markets, and the freedom to let players pay how they want.

"Whether you're launching an indie title in Southeast Asia or expanding a live service game across Europe, Xsolla turns payment logistics into a feature, rather than a bug. Because making a great game is only half the job. Making it easy for anyone to buy is the mightier half. And it starts with meeting players where they are. Literally."

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