"We are kind of looking at it and saying, what are the merits of each? What's the merit of the Dragon Engine? What's the merit of the Unreal Engine?" the producer said. "And when it comes down to it, the Dragon Engine…it's really perfectly designed to represent a city at night. The nighttime city. Whereas Unreal, it's better at showing nature and daytime and that sort of feel."
Speaking of the challenges in game development, Yokoyama noted that he is not worried too much about graphics as according to him, it didn't make a significant leap since the PS4 era in comparison to the changes it made when the PS4 replaced the PS3. But what worries him more is the number of available platforms and the need to create a game that would perform well on all of the platforms.
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