Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
Take a look at a new VR framebuffer for 3ds Max and Houdini called yVR. It is a new multiplatform tool that allows you to view your mono and stereo 360 renders directly on your device either in 360 or cardboard mode. You can use it locally or showcase your work to clients on the internet.
- Supports 360 and cardboard mode (mono, stereo top/bottom)
- Send updates to yVR Clients on render finished
- Send progressive updates to yVR Clients
- Send previously rendered images to yVR Clients
- Use as a 360 viewport or as a separate app
- Allows local and remote connections
Supported renderers (yVR Plugin)
- 3ds Max (2014+)
- Vray (supports production/interactive/activeshade mode)
- Corona (supports production/interactive/activeshade mode)
- Redshift (supports production/interactive/activeshade mode)
- AMD ProRender (supports production/interactive/activeshade mode)
- Any render that supports 360 cameras (might have limited functionality, depending on the renderer implementation)
- Houdini (16+)
Supported platforms (yVR Client)
You can either check out a trial version or buy the full one for 50.00€ here.