yVR - a VR Framebuffer for 3ds Max and Houdini
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by Jeanette T. Clegg
7 hours ago

Your place is valueble for me. Thanks!… https://hotmail0909.weebly.com/blog

by mafhfuz@7cgi
10 hours ago

You have done an outstanding job. Greetings to Toivo Glumov and Natalie Kayurova.

It'd be great to see some kind of tutorial with tips how you made it.

yVR - a VR Framebuffer for 3ds Max and Houdini
30 May, 2017
News
Take a look at a new VR framebuffer for 3ds Max and Houdini called yVR. It is a new multiplatform tool that allows you to view your mono and stereo 360 renders directly on your device either in 360 or cardboard mode. You can use it locally or showcase your work to clients on the internet.

Features

  • Supports 360 and cardboard mode (mono, stereo top/bottom)
  • Send updates to yVR Clients on render finished
  • Send progressive updates to yVR Clients
  • Send previously rendered images to yVR Clients
  • Use as a 360 viewport or as a separate app
  • Allows local and remote connections

Supported renderers (yVR Plugin)

  • 3ds Max (2014+)
    • Vray (supports production/interactive/activeshade mode)
    • Corona (supports production/interactive/activeshade mode)
    • Redshift (supports production/interactive/activeshade mode)
    • AMD ProRender (supports production/interactive/activeshade mode)
    • Fstorm
    • Any render that supports 360 cameras (might have limited functionality, depending on the renderer implementation)
  • Houdini (16+)
    • Mantra

Supported platforms (yVR Client)

  • iOS
  • Android
  • PC
  • WebGL

You can either check out a trial version or buy the full one for 50.00here

Source: yVR

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