yVR - a VR Framebuffer for 3ds Max and Houdini
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Latest comments
by Corncutter
2 hours ago

Yuck! I love it^^

Very nice indeed! Quite often starters and students are ignored when tutorials and tricks are released. This gives a nice overview of one of the basic functions in SP. Sure, for professionals, this might be a knows thing, but for the ones who are just entering this field, its great!

by Martin.k.hamilton@gmail.com
4 hours ago

Thanks for sharing my Materials 80.lv been following this site for a while now and it's cool to see my own work here Let me know if you have any questions about the materials

yVR - a VR Framebuffer for 3ds Max and Houdini
30 May, 2017
News
Take a look at a new VR framebuffer for 3ds Max and Houdini called yVR. It is a new multiplatform tool that allows you to view your mono and stereo 360 renders directly on your device either in 360 or cardboard mode. You can use it locally or showcase your work to clients on the internet.

Features

  • Supports 360 and cardboard mode (mono, stereo top/bottom)
  • Send updates to yVR Clients on render finished
  • Send progressive updates to yVR Clients
  • Send previously rendered images to yVR Clients
  • Use as a 360 viewport or as a separate app
  • Allows local and remote connections

Supported renderers (yVR Plugin)

  • 3ds Max (2014+)
    • Vray (supports production/interactive/activeshade mode)
    • Corona (supports production/interactive/activeshade mode)
    • Redshift (supports production/interactive/activeshade mode)
    • AMD ProRender (supports production/interactive/activeshade mode)
    • Fstorm
    • Any render that supports 360 cameras (might have limited functionality, depending on the renderer implementation)
  • Houdini (16+)
    • Mantra

Supported platforms (yVR Client)

  • iOS
  • Android
  • PC
  • WebGL

You can either check out a trial version or buy the full one for 50.00here

Source: yVR

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