yVR - a VR Framebuffer for 3ds Max and Houdini
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Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

yVR - a VR Framebuffer for 3ds Max and Houdini
30 May, 2017
News
Take a look at a new VR framebuffer for 3ds Max and Houdini called yVR. It is a new multiplatform tool that allows you to view your mono and stereo 360 renders directly on your device either in 360 or cardboard mode. You can use it locally or showcase your work to clients on the internet.

Features

  • Supports 360 and cardboard mode (mono, stereo top/bottom)
  • Send updates to yVR Clients on render finished
  • Send progressive updates to yVR Clients
  • Send previously rendered images to yVR Clients
  • Use as a 360 viewport or as a separate app
  • Allows local and remote connections

Supported renderers (yVR Plugin)

  • 3ds Max (2014+)
    • Vray (supports production/interactive/activeshade mode)
    • Corona (supports production/interactive/activeshade mode)
    • Redshift (supports production/interactive/activeshade mode)
    • AMD ProRender (supports production/interactive/activeshade mode)
    • Fstorm
    • Any render that supports 360 cameras (might have limited functionality, depending on the renderer implementation)
  • Houdini (16+)
    • Mantra

Supported platforms (yVR Client)

  • iOS
  • Android
  • PC
  • WebGL

You can either check out a trial version or buy the full one for 50.00here

Source: yVR

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