Lukas Lima shared his approach.
You can create amazing hard-surface models entirely within ZBrush, and many industry legends do just that. Although it can be more challenging because ZBrush isn't primarily designed for hard-surface work, there are several ways to achieve solid results. For example, Lukas Lima doesn't rely on ZModeler.
Check out some of his pieces below:
If you're interested in more artist breakdowns, we previously featured Julia Acherontias's guide on creating stylized eyes in ZBrush and Paco Pascal Nader's hand-painting workflow:
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