3D Artist Lez shared a series of demos, showcasing an impressive stylized shader and explaining how it was made.
3D Artist, Animator, and Game Developer known as Lez has recently shared a series of Twitter posts, showcasing an amazing stylized character shader, set up with the goal of recreating The Legend of Zelda BotW/TotK's cel shader's edge highlights via the depth buffer in Unity.
"What I did was to get the depth texture, offset the screen UV using the world to view direction the world normal," commented the author. "After that, I used the inverted dot product of view dir and light dir as a mask to only show the edge highlights when the view is against the sun."
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