A mobile GPU runs internal reflection and fluid depth.
Mykhailo Moroz, who currently works at ZibraAI as a 3D Research Engineer, shared a look at a cool new feature being developed for Zibra Liquids. The team implemented fluid ray tracing that works in Unity at 60fps in real-time on a mobile GPU. "Now full internal reflection and fluid depth is properly accounted for. More cool rendering features to come," wrote the developer.
Zibra Liquids is a real-time fluid simulation plugin powered by AI-based object approximation. The plugin works by using the GPU-based material point method for particle simulation, server-based neural SDF for generating a representation of objects of any complexity, and renders fluid surface with reflection and refraction using user-provided cubemap with multiple visual parameters.
In case you missed it, last month I had an interview with the CEO at ZibraAI, Alex Petrenko, who talked about their new plugin that uses the synergy of physical solvers and ML-based neural object representation to simulate liquids, discussed the company's future plans, and gave us the behind-the-scenes look at how Zibra Liquids works. You can find it here.