Katrin Inga Gylfadóttir and Jóhannes Ágúst Magnússon
Art Director and Character Artist at Myrkur Games
Making Game-Ready Faces Using Photogrammetry & Unreal Engine
Members of the Myrkur Games team have told us about their photogrammetry workflow, explained how their rig works, and showed how to use Unreal Engine, ZBrush, Maya, and Substance to turn the photos into characters.