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Technical Artist [FAR CRY Project]

Ubisoft Toronto, Toronto, ON, Canada
On being a Technical Artist at Ubisoft Toronto   As a Technical Artist at UbiTO, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game.   To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two collaborate cohesively and efficiently, on budget and on deadl

skills

  • Technical Art
  • Technical Art

Team Lead Animator [FAR CRY Project]

Ubisoft Toronto, Toronto, ON, Canada
The daily life of a Team Lead Animator at Ubisoft Toronto:   Support and drive AAA quality standards for the animation team; Work with Directors and Production Management team on animation style and quality expectations; Collaborate with our other project function and studio teams. Create, prioritize, assign, and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables; Represent the team; Organize and lead team meetings and/or reviews with directors; K

skills

  • Animation Designers
  • Animation Designers

Gameplay Animator [FAR CRY Project]

Ubisoft Toronto, Toronto, ON, Canada
On being a Gameplay Animator at Ubisoft Toronto   As a Gameplay Animator at UbiTO, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.   Whether you’re animating for a hero or a for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your ef

skills

  • Animation Designers
  • Gameplay Programming
  • Animation Designers
  • Gameplay Programming

Senior Modeler [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive, and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay while preserving what's at the heart of the Splinter Cell experience.   The daily life of a Modeler at Ubisoft Toronto:   Work with the Art team (including Art Lead and Art Director) to create high-quality 3d game assets; Follow a project’s

skills

  • Model Art
  • Model Art

Senior Character Artist [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive, and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay while preserving what's at the heart of the Splinter Cell experience.   The daily life of a Character Artist at Ubisoft Toronto:   Create highly detailed and photorealistic 3D character models and textures for use in-game, including heads, hai

skills

  • Character Art
  • Character Art

Modeler [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive, and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay while preserving what's at the heart of the Splinter Cell experience.   The daily life of a Modeler at Ubisoft Toronto:   Work with the Art team (including Art Lead and Art Director) to create high-quality 3d game assets; Follow a project’s

skills

  • Model Art
  • Model Art

Character Artist [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive, and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay while preserving what's at the heart of the Splinter Cell experience.   The daily life of a Character Artist at Ubisoft Toronto:   Create highly detailed and photorealistic 3D character models and textures for u

skills

  • Character Art
  • Character Art

[REMOTE] UI Programmer

Flying Wild Hog, Kraków, Lesser Poland Voivodeship, Poland
About the position: As a UI Programmer, you will cooperate with cross-functional teams to design, deliver and maintain UI features on-time and to a high level of quality. On a regular basis you will communicate and interact with designers, animators and other programmers. Through this, you will gather the requirements for, and own the implementation of, key tasks and features related to a wide range of UI development areas Responsibilities: Designing, implementing and maintaining User Interfaces

skills

  • UI Programming
  • UI Programming

[REMOTE] Level Designer

Flying Wild Hog, Kraków, Lesser Poland Voivodeship, Poland
WHO WE ARE: We are a team of top-tier and dedicated developers, designers,  programmers, and artists who make our studio a creative and devoted workplace. We only work on games we believe in – sharing our excitement and fully committing to the project is our recipe for extraordinary results. ABOUT THE POSITION: The Level Designer will create the game levels and create and/or implement the gameplay situations based on the creative vision. YOUR DAILY TASK: Managing the design and gameplay of th

skills

  • Gameplay & Level Design
  • Gameplay & Level Design

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