Responsibilities:
Suggesting and advising effective lighting techniques
Performing quality control with a focus on lighting
Also drawing designs, retouching, and participating in CG production in regard to the above
Qualifications:
Experience in 3D CG production
Especially experience with in-game graphic data production is a plus
Either a graduation certificate from university (graduate school) or 10 years of work experience relating to art or graphic design. (Any period of time studying art or graphic design at school may be included under work experience.)
* If you do not have experience as a supervisor but have a strong interest in graphic design, we highly recommend applying.
* Although we use 3ds Max/ZBrush in-house, experience with any DCC will be considered.