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Official website

www.blender.org
Blender is a free and open source 3D animation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Blender is cross-platform and runs equally well on Linux, Windows and Macintosh computers. Its interface uses OpenGL to provide a consistent experience. To confirm specific compatibility, the list of supported platforms indicates those regularly tested by the development team.

© Blender Foundation, 2015

Features:

Photorealistic Rendering
Blender now features a powerful new unbiased rendering engine called Cycles that offers stunning ultra-realistic rendering. The built-in Cycles rendering engine offers:

  • GPU & CPU rendering
    Realtime viewport preview
    HDR lighting support
    Permissive License for linking with external software
© Blender Foundation, 2015

Fast Modeling
Blender’s comprehensive array of modeling tools make creating, transforming and editing your models a breeze. Blender’s modeling tools include:

  • Keyboard shortcuts for a fast workflow
    N-Gon support
    Edge slide, collapse and dissolve
    Grid and Bridge fill
    Python scripting for custom tools and add-ons
© Blender Foundation, 2015

Realistic Materials
With Blender’s new rendering engine the possibilities for materials are endless. Key features are:

  • Complete Node Support for full customization
    Physically accurate shaders like glass, translucency and SSS
    Open Shading Language (OSL) support for coding unique shaders
© Blender Foundation, 2015

Fast Rigging
Transforming a model into a posable character has never been easier! Blender offers an impressive set of rigging tools including:

  • Envelope, skeleton and automatic skinning
    Easy weight painting
    Mirror functionality
    Bone layers and colored groups for organization
    B-spline interpolated bones
© Blender Foundation, 2015

Animation toolset
Whether it’s simple keyframing or complex walk-cycles, Blender allows artists to turn their still characters into impressive animations. Blender’s animation feature set offers:

  • Automated walk-cycles along paths
    Character animation pose editor
    Non Linear Animation (NLA) for independent movements
    IK forward/inverse kinematics for fast poses
    Sound synchronization
© Blender Foundation, 2015

Sculpting
Experience the joy of sculpting organic subjects using the built-in sculpting feature set of Blender. Sculpting in Blender includes:

20 different brush types
Multi-res sculpting support
Dynamic Topology sculpting
Mirrored sculpting

© Blender Foundation, 2015

Fast UV Unwrapping
Easily unwrap your mesh right inside Blender, and use image textures or paint your own directly onto the model. Blender allows for:

  • Fast Cube, Cylinder, Sphere and Camera projections
    Conformal and Angle Based unwrapping (with edge seams and vertex pinning)
    Painting directly onto the mesh
    Multiple UV layers
    UV layout image exporting
© Blender Foundation, 2015

Full Compositor
Blender comes with a fully fledged compositor built right in. That means no more exporting to third party programs, you can do it all without leaving the program. The compositor comes with:

  • Impressive library of nodes for creating camera fx, color grading, vignettes and much more
    Render-layer support
    Full compositing with images and video files
    Ability to render to multiLayer OpenEXR files
    Multi-threaded
© Blender Foundation, 2015

Amazing Simulations

Whether you need a crumbling building, rain, fire, smoke, fluid, cloth or full on destruction, Blender delivers great looking results. Blender’s simulation tools include

  • Fluid – Realistic water and fluid simulations.
    Smoke – Billowing smoke with flames and scene interaction.
    Hair – Beautiful wafts of hair that blows in the wind and interacts with collisions.
    Cloth – Amazingly realistic cloth simulations for clothing and environments
    Rigid Body Physics – Makes any object destructable and collidable
    Particles – For creating things like rain, sparks and shrapnel

BlenderRecent articles

Process of Sculpting Pauline from Super Mario Odyssey Using ZBrush & Blender

Vittor showed the workflow behind the 3D sculpt of Pauline from Super Mario Odyssey, explaining how he modeled folds and wrinkles and demonstrating the texturing work.

Blender CEO Announced His Decision to Step Down After Over 30 Years

Ton Roosendaal's role will be passed to COO Francesco Siddi.

Screen-Space Mesh Blending In Blender 4.5's Compositor

Shahzod Boyhonov is doing some Unreal Engine 5 level work.

Major Compositor Improvements Coming In Blender 5.0

Catch a glimpse of what's new in the next release.

Atmospheric Real-Time Environment Made With Photogrammetry & UE5

Julien Rollin has presented his first-ever Unreal-powered scene.

This 3D Knuckles Model Looks Like It Came Straight Out of the Sonic Movies

Big-budget film production quality achieved by a 17-year-old artist.

Sad Anime-Style 3D Girl Model Created With Blender

Sumineko BeBe has once again merged the 3D and anime realms together.

Fusing 2D & 3D For Stylized Candle Animation In Blender

Micaela Sanchez shared the process of mixing 2D and 3D in a stylized candle animation in Blender to showcase the dithering effect from her custom Compositor Style Toolkit, along with useful resources.

Tilable Destruction Achieved in Blender With Geometry Nodes

Jesse Miettinen is working on a new "The Last of Us-like generator" with multiple destruction setups.

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