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tobspr.io

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A full-remote indie studio behind one of the most successful franchises in factory gaming, currently building shapez 2 in Early Access.


Founded in 2018 by Tobias Springer, tobspr Games is a full-remote indie studio with one clear mission: become the leading developer and publisher in the factory and automation genre. With shapez and shapez 2, the studio has built one of the standout franchises in the space, shapez 2 currently sits as the number 4 factory game by units sold, and it's still in Early Access with plenty of room to grow.

About the game

shapez 2 is a minimalist factory and automation game about extracting, producing, and combining increasingly complex shapes. It's the successor to shapez, the number 23 top rated game on Steam in 2020, and shapez 2 has already climbed to number 12 best rated Steam game of 2024. Along the way it picked up first place for Best Overseas Game at Indie Play 2024, a Debug Game Awards nomination for Best Gameplay, an Excellence in Game Design win at DevGamm 2024, and nominations from the German Developer Awards for Best Indie Game and Best Technical Performance.

Jobs4

(Fully Remote) Game Designer Live Operations

tobspr Games GmbH Germany
Tobspr Games - the studio behind shapez and shapez 2 – is looking for a Game Designer to join the Shapez 2 team and take ownership of the game’s ongoing evolution post-launch. This is a generalist design role focused on maintaining and growing an existing, beloved automation game. Not building something from scratch.   This is a rare opportunity for a designer who is already part of the Shapez community, deeply familiar with the automation genre, and genuinely excited about stewarding a li

skills

  • Gameplay & Level Design
  • Operations & Production
  • Gameplay & Level Design
  • Operations & Production

(Fully Remote) Senior Unreal Rendering & Pipeline Engineer

tobspr Games GmbH Europe
Tobspr Games, the studio behind shapez and shapez 2, is building its next ambitious factory / automation game and is looking for a Senior Unreal Rendering & Pipeline Engineer to own rendering performance, graphics pipelines, and large-scale world optimization in Unreal Engine 5.   RESPONSIBILITIES:    Own the rendering pipeline and performance budget for the open world, machines, VFX, and avatars. Define and maintain the art-to-engine pipeline (Blender → Unreal), partnering with techni

skills

  • Programming
  • Graphics Programming
  • Programming
  • Graphics Programming

(Fully Remote) Principal C++ Engineer

tobspr Games GmbH Germany
Tobspr Games, the studio behind shapez and shapez 2, is building one of the greatest factory and automation games ever made.  We’re looking for a Principal C++ Engineer to design and own the core simulation engine that will power the game. A deterministic, high-performance system capable of simulating millions of entities across multiple planets.  This is a deeply technical, architecture-defining role for an engineer who thrives at the intersection of systems design, real-time simulation,

skills

  • Programming
  • Gameplay Programming
  • Optimization
  • Programming
  • Gameplay Programming
  • Optimization

(Freelance) Narrative Writer Assignment

tobspr Games GmbH Remote
Your mission   If you are a freelance, science-fiction writer looking for paid writing assignments please check out the opportunity below.   We, the team behind shapez 2, are looking for creative ideas to build the narrative, setting and tone for our next project: a science-fiction factory automation game.   Here are a couple of cornerstones:   The player plays alone or in a group of up to 4 players. There is a limited budget for other characters. If they exist, they need to be somewhat sta

skills

  • Gameplay & Level Design
  • Gameplay & Level Design

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