Temtem: Developing Massively Multiplayer Creature-Collection Adventure
26 June 2026 - We caught up with Crema to discuss Temtem: Pioneers' blend of creature collection, survival crafting, and real-time combat, its solo and co-op experience, and the biggest technical and creative challenges behind the development.
Setting Up Vegetation for Alien Island in 3D
26 June 2026 - See how Morgane Muller created diversity in the 3D vegetation for a savannah on an alien island in this breakdown, where she talks about various plants and their texturing.
Take a Look at This Beautiful and Immersive Elven Tower Lighting Scene
26 June 2026 - It's another amazing project by Daniel Novillo.
GTA 6 Could Break Pre-Order Sales Records Months Before Release
26 June 2026 - Grand Theft Auto 6 pre-orders are now open, and early reports suggest demand may already be historic, with retailers warning of console stock pressure ahead of Rockstar’s November 2026 launch.
CG Artist Shares a Cute 3D Recreation of Popeye's Boat
26 June 2026 - I can definitely imagine the iconic sailor there.
The Attention Economy: How Games Win Mind Share in 2026
26 June 2026 - Players have more to watch, play, and scroll through than ever. They have less time to give any of it. Lexi Sydow explains why that gap is the real battleground for every game in 2026.
Wikipedia Co-Founder Has Been Banned from Editing the Site
26 June 2026 - He was trying to make the site more balanced.
Adorable Adventures – Win Your Steam Key
26 June 2026 - 80 Level and PQube invite you to explore the charming world of Adorable Adventures – a heartwarming exploration game where you play as Boris, a curious baby boar searching for his family after a forest fire.
One-Click Blender Tool For Finger Alignment To Any Object
26 June 2026 - A simple add-on that adds collision-aware behavior to finger bones.
Miris Built a Car Configurator Without Pixel Streaming: Here's What They Found
26 June 2026 - Miris built an interactive WebXR car configurator that streams HDR-grade material fidelity to desktop browsers, tablets, and headsets like Apple Vision Pro, all from a single 1.2GB source asset with no cloud GPU allocated per viewer. Here's how they did it and what it means for the future of interactive 3D.
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