We stream high end result to hololens from Unity so imagine this through an AR HMD!
Very informative thread, thank you! Inspiring and reassuring to see the process behind such amazing renders. I started using UE4 a month ago, for a work in my firm and I'm still struggling with some concepts! I wish to see more article like this! Thibault (from France)
Your post is very good and meaningful. How long will it take you to write and post? thank you for sharing slither io
Travis Davids has recently released a new pack that features 100 tileable displacement/alpha patterns, tutorials, and other content. Let’s study the set.
- 100 Tileable Displacement/Alpha Patterns
- Bonus Content
Categories of displacement:
- Abstract & Artistic
- Studded & Knurling
Every displacement map has been created as a 16-bit tif to ensure high-quality displacement results. There is also a normal map version included for every displacement.
These displacement patterns are useful for quickly detailing simple geometry or adding more complex surface detail to your 3D models.
You’ll also gain access to a fully narrated video tutorial showing you how to create your own tileable displacement/alpha patterns.
You can find more details here.