hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Travis Davids has recently released a new pack that features 100 tileable displacement/alpha patterns, tutorials, and other content. Let’s study the set.
- 100 Tileable Displacement/Alpha Patterns
- Bonus Content
Categories of displacement:
- Abstract & Artistic
- Studded & Knurling
Every displacement map has been created as a 16-bit tif to ensure high-quality displacement results. There is also a normal map version included for every displacement.
These displacement patterns are useful for quickly detailing simple geometry or adding more complex surface detail to your 3D models.
You’ll also gain access to a fully narrated video tutorial showing you how to create your own tileable displacement/alpha patterns.
You can find more details here.