20 Commandments of Game Design from Arkane Studios
Game Informer talked to Prey’s creative director Raphael Colantonio and lead designer Ricardo Bare about 20 key design pillars behind Arkane’s games.
Ready to grow your game’s revenue?
Talk to usGame Informer talked to Prey’s creative director Raphael Colantonio and lead designer Ricardo Bare about 20 key design pillars behind Arkane’s games.
We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more