logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

20 Commandments of Game Design from Arkane Studios

Game Informer talked to Prey’s creative director Raphael Colantonio and lead designer Ricardo Bare about 20 key design pillars behind Arkane’s games.

Game Informer has tons of new videos and articles on the upcoming Prey from Arkane Studios. They’ve even visited the team at Arkane Studios in Austin to talk to Prey’s creative director Raphael Colantonio and lead designer Ricardo Bare about 20 key design pillars behind Arkane’s games. Each pillar comes with the most appropriate illustration, so make sure to be attentive.  

Watch the video on the pillars of game design here.  

1 of 3
1 of 3

Here are the keys from Arkane Studios:

1 of 10

The screenshots were originally published on DTF. 

 

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more