20 Commandments of Game Design from Arkane Studios

Game Informer talked to Prey’s creative director Raphael Colantonio and lead designer Ricardo Bare about 20 key design pillars behind Arkane’s games.

Game Informer has tons of new videos and articles on the upcoming Prey from Arkane Studios. They’ve even visited the team at Arkane Studios in Austin to talk to Prey’s creative director Raphael Colantonio and lead designer Ricardo Bare about 20 key design pillars behind Arkane’s games. Each pillar comes with the most appropriate illustration, so make sure to be attentive.  

Watch the video on the pillars of game design here.  

Here are the keys from Arkane Studios:

The screenshots were originally published on DTF. 

 

Published 23 January 2017
Arti Sergeev
Business Head