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80 Level Weekly Highlights #4

Our talented community continues to amaze us with captivating environments. This week, we're thrilled to highlight five exceptional artists we believe deserve special recognition.

Monroe's Lighthouse

Created by Adam Ju.

Monroe's Lighthouse is an ethereal Unreal Engine environment created as the backdrop for an animated short film. Located on a coastal cliff, the lighthouse is home to Monroe, a thoughtful young philosopher, and his loyal wiener dog, Olie.

Follow Adam on LinkedIn

The Changing Seasons

Created by Xiaocong Yan.

The Changing Seasons is an Unreal Engine showcase inspired by a winter journey through Japan. Inspired by the timeless charm of Feudal Japanese architecture and its natural landscapes, this project reimagines these scenes with a focus on emotional resonance and cinematic beauty. Leveraging Meshingun Studio’s Feudal Japan pack from the Unreal Marketplace, the work centers on crafting cinematic lighting for environments, fine-tuning weather effects and materials, and capturing each setting through shot compositions. The project highlights a classic cinematic lighting workflow inspired by animation and film practices from establishing master lighting setups for the entire environment to carefully crafting unique, shot-specific compositions for final rendering.

Follow Xiaocong on LinkedIn

Ochaya

Created by Asim Salman.

Ochaya is an Unreal Engine 5 environment that reimagines the timeless elegance of a traditional Japanese tea house. Meticulously crafted with the power of Lumen, Nanite, and Megascans, this project is a fusion of art and technology, inviting you to immerse yourself in a virtual sanctuary.

Follow Asim on LinkedIn

Greek Island

Created by Jackson Page.

Greek Island is an Unreal Engine 5 environment developed as part of a university assignment, focusing on level design and guiding players through an immersive space. The project features a carefully crafted playable area that highlights intuitive navigation and exploration, and demonstrates a strong understanding of spatial layout and player engagement within a game environment. While a few functional elements were custom-built, the majority of assets were sourced from the Unreal Engine Marketplace, resulting in a polished and cohesive design. 

Follow Jackson on LinkedIn

Modular Mars Base

Created by Shaun Williams.

Modular Mars Base is a cutting-edge, customizable kit designed with real-life construction and safety in mind, offering easy assembly and enhanced protection in the event of a decompression. This versatile kit includes a variety of modules, props, and vehicles, enabling creators to build a comprehensive Mars colony. It features essential elements such as a Colony Hub, connecting corridors, a large landing zone, airlocks, power cores, radar, communication systems, silos, landing modules, solar arrays, drone control modules with drones, habitats, and even a vehicle garage complete with an ATV and Mars/Moon buggy. Renders of the base, generated in real-time using Unreal Engine 5, are available for viewing and downloading on Sketchfab.

Follow Shaun on LinkedIn

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    • Ornament Brushes/Alphas - Vol.2
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      An Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO etc. 55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

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