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A Beautiful Beach Simulation Made in Blender

The artist used Geometry Nodes to create the whitewater particles.

Blender Artist Cimetsys has demonstrated a realistic-looking beach simulation made using the Flip Fluids plug-in and Blender. According to the project's description, the scene is made using a cylinder with a displaced modifier that is moving up and down. For whitewater particles (foam and bubbles) the artist utilized Geometry Nodes. The simulation was rendered at 30 FPS at 960*480 resolution with 80 seconds per frame on RTX 2060. The goal of the project, comments the creator, was to make a realistic water/whitewater simulation that aspiring artists can use so as not to start from scratch with Flip Fluids parameters.

You can download the simulation here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

This pack can help you get that realism that 3D often lacks with various different water stains captured from real surfaces.

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