A couple of days ago, to celebrate the final day of this year's Blocktober, Principal Quest Designer at Guerrilla Games Blake Rebouche shared a small collection of videos that provided a behind-the-scenes look at Horizon Forbidden West's level design. The examples shared by Blake demonstrated how environments made for Seeds of the Past, the game's main quest, looked during the blockout stage vs. how they looked in the shipped game. You can view the videos by checking out the author's original Twitter post.
Also, check out these fantastic-looking blockouts made for the game's Cauldron MU and Cauldron IOTA and shared by Guerrilla Senior Game Designer Dennis Micka:
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