Professional Services
Order outsourcing

A Complete Guide on SIdeFX's Vertex Animation Textures Tool

SideFX Labs has released a new tutorial on using their VAT tool to create animations.

In case you missed it, Vertex Animation Textures 3.0 is part of the open-source toolset in Houdini called SideFXLabs. Vertex Animation Textures is an efficient and powerful solution to recreate complex and non-traditional animations in real-time. Because VAT only uses textures and shaders to achieve the visuals on the GPU, it has a much lighter performance impact on the CPU, compared to traditional skeletal mesh animations. Compared to previous versions, VAT 3.0 offers more streamlined workflows, additional advanced features, and a lot more customizability.

The SideFx Labs team has released 2 great and in-depth tutorials on using VAT. The first one showcases the possibilities of the VAT tool and demonstrates its RBD interpolation techniques, fluid UVs, tangent-space normal support, texture memory reduction, streamlined workflows, up to 9 channels of custom data, and a lot of extendability.

The second guide covers VAT's Soft-Body Deformation mode. The mode can work with metal, cloth, paper, plastic, vegetation, hair, characters, crowds, etc. Soft-Body Deformation mode supports LODs and works with both Unreal Engine and Unity, requiring only a single FBX file, a single material, and a single set of textures.

You can access Part 1 of the guide here and Part 2 here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more