Mirza Beig, a Technical Artist and an expert on all-things Unity whose incredible animations and shaders were featured earlier here on 80 Level, continues sharing educational content designed to help aspiring Unity Developers learn more about the engine's full potential.
This time, the creator shared a series of Twitter posts demonstrating a neat method for cutting any mesh in Unity using just two lines of High-Level Shader Language (HLSL) code. According to the author, the technique allows mesh back faces to be "stencil masked with the plane to 'project' a texture as the clipped surface".