The project was made by Mirza Beig.
Software Developer and Technical Artist Mirza Beig, known to many for producing outstanding effects with Unity, has wowed us once more with an amazing new project. This time, the creator presented a mesmerizing procedural animation of a constantly changing organic material created entirely with a shader. According to the author, the shader was set up in Unity and is capable of auto-generating surface/lighting information for both lit and unlit environments.
Additionally, the creator has shared a lengthy Twitter thread, providing more information regarding the project, sharing the code, and more:
And here's the original code used by Mirza for this project: