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A Cool UE-Based Tool For Generating Levels in One Click

The tool was created by Game Developer J.G.

In case you missed it, back in January, a Game Developer known only as J.G. has demonstrated a cool new tool for level generation. The tool was made for the author's upcoming roguelike game Galaia. The author commented that this Unreal Engine 4-powered tool only needs a few cubes to define the layout and then it can generate the entire level in a single click using pre-made modular pieces. The meshes are generated by a custom system written in C++.

Here are some of the modular pieces used by this generator:

"What I made is basically a 3D autotiler, comments J.G. "To put it very roughly, it samples the volumes and then places the correct tile based on which surrounding points are "empty" and which are "full"."

J.G. is a great Game Developer and 3D Artist who regularly posts some interesting behind-the-scenes stuff about the upcoming Galaia game. So, if you are interested in Unreal gamedev, we highly encourage you to visit J.G.'s Twitter to learn more. 

Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

100% procedural material made in SD. The pack contains Strangler Fig Graph (sbs and sbsar), texture maps (Albedo, Normal, Roughness, AO, Height, Metal).

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Comments 1

  • Anonymous user

    I mean, that's really awesome... but did he say if he ever planned on sharing?

    0

    Anonymous user

    ·3 years ago·

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