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A Course on Optimization for Games

Gnomon released a new course by Environment Artist Rodrigo Brea.

The Gnomon Workshop team has recently presented Optimization for Games: Settings, Materials, Textures & Commands, a new course that focuses on boosting the performance of game projects.

The course, covering techniques in Maya, Substance, and Unreal, is hosted by Rodrigo Brea, an environment artist at Survios.

This 3.5-hour workshop discusses industry techniques for troubleshooting and checking the performance and frame rate of your game project. It also explains some of the basics and key tools for dealing with issues.

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You will learn how to deal with static meshes from Maya, tweak settings in Unreal Engine, and more. You can find other details and get started here

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Custom rock brushes and alpha set, 18 brushes and height/alpha maps + 3 ztool rock meshes.

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