"If you want something done, do it yourself," thought to himself 3D Artist and Game Developer Maxime Foulquier, announcing that he is working on an Unreal Engine 5-powered recreation of FromSoftware's Bloodborne, planning to remake the entire game from scratch.
In a short teaser trailer released a couple of days ago, the developer shared a look at the UE5-powered recreation of the original game's Central Yharnam, set up by Maxime using nothing but hand-made assets created with Blender and Substance 3D Painter. Since some people doubted that those assets were indeed hand-made, the developer also shared a sizeable collection of renders and behind-the-scenes materials on his ArtStation page, demonstrating how the trailer's props and the character model were made.