The shader was created by Corentin Demougeot using the engine's new Substrate feature.
Corentin Demougeot, a Tech Artist and the creator of the renowned UTC Shader Library for Unreal Engine, has released Substrate Liquid Shader – a brand-new downloadable shader that will enable you to set up realistic-looking water-in-a-bottle effect using Epic's recently-released Unreal Engine 5.2.
Having been in development for the past few months, the shader was created using UE5.2's new Substrate tool for authoring materials, which replaces the fixed suite of shading models with a more expressive and modular multi-lobe framework, providing a greater range of surface appearances and a wider parameter space from which to work. Alongside the shader itself, the author has also published a comprehensive technical breakdown, detailing the entire working process behind the project.
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