A Look at NPC Locomotion Tech Developed for Half-Life Alyx

Here's a behind-the-scenes look provided by Joe van den Heuvel, one of the Alyx team members.

Half-Life: Alyx has turned one a couple of weeks ago and what a better way to celebrate the date than with a look at locomotion tech developed for the game. The footage was originally shared by Joe van den Heuvel, a developer at Valve. 

The developer wrote that the system "used procedural stride retargeting so the characters would stay exactly on the path without foot sliding, backed by a motion matching solution to pick the closest available clip."

He also shared some details on how they approached metrics and made the final system produce organic results.

You can find the original thread with more details here. What are your thoughts on the game after? What are some of the most important things Valve introduced in Alyx in terms of tech and design? Share your thoughts in the comments. 

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Comments 1

  • Anonymous user

    Wow, cool !  Valve set the bar high one year ago but the best thing is to know that them, and a lot of other devlopers. can go even higher . Vr is going..stonks!

    0

    Anonymous user

    ·3 years ago·

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