In case you missed it, a couple of weeks ago, Procedural Artist Anastasia Opara shared a couple of new demos showcasing the incredible procedural tower roofs created for Tiny Glade, an upcoming castle-building simulator being developed by the Pounce Light team.
For those unaware, the game started out as a procedural wall generator developed by Anastasia with Bevy, a data-driven game engine built using Rust, and thanks to multiple upgrades and additions eventually turned into a full-fledged game, which you can wishlist on Steam.
The new demos shared by the artist provide a look at the neat tile-jumping effect, which takes place when the player raises the tower very fast, and demonstrate the refactored eraser replay that now works much faster.