Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..
Really awesome work and the tutorial is fantastic. Thanks for sharing.
Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.
Take a look at a new fluid simulation tool for Blender called FLIP Fluids. The engine, written in C++, is said to be multithreaded and GPU accelerated. It lets users simulate whitewater effects to create foam, bubbles and spray and also features a viscosity solver.
Here are some details on its features from the team:
High Performance. The core fluid engine, written in C++, is designed for running high performance computations and massive physics calculations efficiently. Multithreaded and able to leverage the power of your GPU, this simulator is optimized for speed.
Whitewater Generation. Create awesome large scale fluid effects with the whitewater simulator. Generate and simulate millions of foam, bubble, and spray particles to give a sense of realism to large bodies of water.
Viscosity Solver. Use the high quality viscosity solver to accurately simulate thin silky-smooth liquids, thick fluids that buckle and coil, and anything in between.
Built-in Mesh Generation. The built-in mesher generates highly detailed meshes so that your fluid surface is render-ready immediately after simulation. This mesh generator is memory efficient and able to produce meshes containing millions of triangles without requiring massive amounts of RAM.
Fracture Modifier Support. Create interesting destruction simulations by using the FLIP Fluids addon with the Blender Fracture Modifier branch. The fluid engine is optimized to support fractured objects that may contain hundreds to thousands of individual pieces.
Excellent User Experience. The addon interface was designed with a focus on functionality and usability to create a comfortable workflow. View simulation progress, meshes, and statistics in real-time. Pause and resume simulation baking- even after a Blender crash. Create and manage your own preset settings. Quickly apply materials from the fluid material library.
Flip Fluids has been in development for several years and the team is now seeking beta testers. You can learn more and join the party here.