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A Procedural Tool for Damaged Brick Walls Made in Houdini for Unreal

Fabien Burger demonstrated a cool procedural tool that simplifies the wall-creation process.

Tech and Environment Artist Fabien Burger has demonstrated a neat tool that can be used to create damaged brick walls. The tool is fully procedural and, according to the creator, was inspired by environments from Elden Ring. The artist commented that the tool was made with Houdini and can be used inside Unreal Engine 5. Unfortunately, the tool is not commercially available at the moment, and the author didn't announce any plans to make it one. 

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100% procedural Material made in Substance Designer

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