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A Realistic Version of Max Payne by Hossein Diba

The artist used an iconic 3D model of the character as the main reference.

Last week, Remedy Entertainment announced that they will remake Max Payne and Max Payne 2 in collaboration with Rockstar Games. The iconic games will be developed by Remedy as a single title for PC, PlayStation 5, and Xbox Series X|S and will be powered by Northlight, Remedy's proprietary game engine.

To celebrate the occasion, 3D Character Artist Hossein Diba, known for recreating various characters from TV series, movies, cartoons, and games, has made a realistic version of Max Payne, using a well-known pose and model as the main reference, imagining how Max might look like with the next-gen graphics. You can check out some of the amazing renders shared by Hossein down below:

Previously, the artist presented a next-gen version of Tommy Vercetti from GTA Vice City, a real-life 3D version of Woody from Toy Story, a realistic recreation of Carl Fredricksen from Pixar's 2009 cartoon Up, and a next-gen take on Arthur Morgan from Red Dead Redemption 2, among other beautiful projects. You can check out more of Hossein's projects by visiting the artist's ArtStation page.

Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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Comments 1

  • Anonymous user

    Max Payne short movie made by me: https://youtu.be/187dDjC6GNw

    0

    Anonymous user

    ·2 years ago·

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