A Red Dead Redemption-Style Scene Made With Megascans & UE5

Have a look at this realistic prairie made by Gabe Tandy.

Quixel Photogrammetry Artist Gabe Tandy has unveiled a new realistic scene with strong Red Dead Redemption vibes titled The Grasslands. According to the artist, the idea behind the project came from researching various biomes of the world and it took a couple of weeks to finish it. This amazing prairie was made using Gaea, SpeedTree, DaVinci Resolve, Megascans assets, and Unreal Engine 5.

And here are some of the artist's previous UE-powered environments:

You can check out more of Gabe's projects here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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