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A Stunning Stylized Water Shader Made With Unity

Lukas Schneider's work-in-progress shader now features waves.

Indie Game Developer and Unity enthusiast Lukas Schneider continues working on the work-in-progress stylized water shader by giving it one more neat feature. This time, the developer has managed to set up physically-accurate waves that push the shader's believability to a whole new level. According to the creator, the effect was created in Unity using three Gerstner Waves for vertex offset/normals.

And here are some of the earlier demos shared by Lukas:

You can check out more of Lukas' awesome demos by visiting the developer's Twitter page. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

This pack includes tools for clay modeling in ZBrush 4R8: 7 brushes, 10 alphas, Fingerprint texture.

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