Indie Game Developer and Unity enthusiast Lukas Schneider continues working on the work-in-progress stylized water shader by giving it one more neat feature. This time, the developer has managed to set up physically-accurate waves that push the shader's believability to a whole new level. According to the creator, the effect was created in Unity using three Gerstner Waves for vertex offset/normals.
And here are some of the earlier demos shared by Lukas:
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