logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Adding More Depth to Particles in Unity

Florian Gelzenleuchter shared a neat little trick that will make your visual effects look more beautiful.

3D/Technical Artist Florian Gelzenleuchter, also known as FLOGELZ, has shared a neat VFX trick the artist discovered while setting up a stylized dust cloud shader in Unity. The author's trick consists of making a Heigth Map for a particle and using it as an offset for the Soft Particle feature in Unity. According to FLOGELZ, this method allows adding more depth to the VFX and making the particles "less cardboardy".

And here's the entire workflow behind the dust cloud FX:

We highly encourage you to check out the author's Twitter page if you want to learn more about VFX in Unity. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

Ultimate River Tool is powerful and easy to use component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades and interactions with physical objects (buoyancy). All you need is to make a spline at your map and configure it scales.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Smudges
      by Emil Skriver

      This pack can help you get that realism that 3D often lacks with various different finger smudges captured from real surfaces.

      Error
      (2000-0001)
    • Wood Alphas V1
      by Jonas Ronnegard

      Custom rock brushes and alpha set, 18 brushes and height/alpha maps + 3 ztool rock meshes and a mini tutorial.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×