Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Check out a free material function by Eduardo R. that will allow you to create a very nice Fresnel effect using Schlick’s model. The thing here is that the tool lets you “segment” the effect to apply the effect only to a portion of a mesh. The function also allows you to add a fake rim or back light quickly and it can be useful when it comes to visual effects.
The latest update allows you to use 3 Fresnel functions:
- Schlick’s model from the book “The Renderman: Shading Language Guide”
- Fresnel (Unreal Function)
- Standard Fresnel Function (Unreal Function)
You can find more details on the project here.