Advanced Fresnel for UE4
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Advanced Fresnel for UE4
2 November, 2017

Check out a free material function by Eduardo R. that will allow you to create a very nice Fresnel effect using Schlick’s model. The thing here is that the tool lets you “segment” the effect to apply the effect only to a portion of a mesh. The function also allows you to add a fake rim or back light quickly and it can be useful when it comes to visual effects.

The latest update allows you to use 3 Fresnel functions:

  • Schlick’s model from the book “The Renderman: Shading Language Guide”
  • Fresnel (Unreal Function)
  • Standard Fresnel Function (Unreal Function)


You can find more details on the project here

Get the function

Source: Gumroad

Leave a Reply