Advanced Fresnel for UE4
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Latest comments
by Admin
1 hours ago

Sorry guys, missed this. We'll credit the artist, sorry!

by Nadav Hekselman
3 hours ago

Looks beautiful. Thank you for the information.

by Vaidas
7 hours ago

Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.

Advanced Fresnel for UE4
2 November, 2017

Check out a free material function by Eduardo R. that will allow you to create a very nice Fresnel effect using Schlick’s model. The thing here is that the tool lets you “segment” the effect to apply the effect only to a portion of a mesh. The function also allows you to add a fake rim or back light quickly and it can be useful when it comes to visual effects.

The latest update allows you to use 3 Fresnel functions:

  • Schlick’s model from the book “The Renderman: Shading Language Guide”
  • Fresnel (Unreal Function)
  • Standard Fresnel Function (Unreal Function)


You can find more details on the project here

Get the function

Source: Gumroad

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