Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Check out a free material function by Eduardo R. that will allow you to create a very nice Fresnel effect using Schlick’s model. The thing here is that the tool lets you “segment” the effect to apply the effect only to a portion of a mesh. The function also allows you to add a fake rim or back light quickly and it can be useful when it comes to visual effects.
The latest update allows you to use 3 Fresnel functions:
- Schlick’s model from the book “The Renderman: Shading Language Guide”
- Fresnel (Unreal Function)
- Standard Fresnel Function (Unreal Function)
You can find more details on the project here.