Check out a purely shader-based interaction system for realistic looking foliage interaction with the player in UE4.
Check out a purely shader-based interaction system for realistic looking foliage interaction with the player in UE4. The Advanced Foliage Interaction System uses the Pivot Painter 2 tools and custom functions to fake physically accurate collisions with grass and plants using Vertex Animation. The system features 3 Foliage Archetypes (Short Grass, Tall Grass, and Advanced Hierarchical Plant), also bringing 6 example Foliage Types.
Check out the documentation to learn more about the system.
Coming Soon:
- More example plants
- Interactive Tree Foliage Type
- Mobile support
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Features:
- Advanced character-foliage interaction
- No physics calculations
- Vertex animation to fake physics
- No mesh stretching/warping
- 3 Foliage types (Short, Tall and Advanced)
- 6 Example foliage meshes
- Modular shader to work with custom foliage meshes
Number of Blueprints: 1 Component, 3 Materials, 6 Material Instances, 6 Static Meshes
Network Replicated: No
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux, PS4, XBOX