If you go for Unity and Biomes, as you wrote in your article, please do support Vegetation Studio Pro. Your work is awesome, can't wait to see it on the store.
Great breakdown of the process and optimization, thanks for sharing.
This article just not only provides great tools for level design. It's also useful vocabulary to express ideas with our team. https://xbeasts.blogspot.com/2018/12/Remove-Wall-Decals.html
Check out a purely shader-based interaction system for realistic looking foliage interaction with the player in UE4. The Advanced Foliage Interaction System uses the Pivot Painter 2 tools and custom functions to fake physically accurate collisions with grass and plants using Vertex Animation. The system features 3 Foliage Archetypes (Short Grass, Tall Grass, and Advanced Hierarchical Plant), also bringing 6 example Foliage Types.
Check out the documentation to learn more about the system.
- More example plants
- Interactive Tree Foliage Type
- Mobile support
- Advanced character-foliage interaction
- No physics calculations
- Vertex animation to fake physics
- No mesh stretching/warping
- 3 Foliage types (Short, Tall and Advanced)
- 6 Example foliage meshes
- Modular shader to work with custom foliage meshes
Number of Blueprints: 1 Component, 3 Materials, 6 Material Instances, 6 Static Meshes
Network Replicated: No
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux, PS4, XBOX