Advanced Interactive Foliage System for UE4

Check out a purely shader-based interaction system for realistic looking foliage interaction with the player in UE4.

Check out a purely shader-based interaction system for realistic looking foliage interaction with the player in UE4. The Advanced Foliage Interaction System uses the Pivot Painter 2 tools and custom functions to fake physically accurate collisions with grass and plants using Vertex Animation. The system features 3 Foliage Archetypes (Short Grass, Tall Grass, and Advanced Hierarchical Plant), also bringing 6 example Foliage Types.

Check out the documentation to learn more about the system.

Coming Soon:

  • More example plants
  • Interactive Tree Foliage Type
  • Mobile support
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Features:

  • Advanced character-foliage interaction
  • No physics calculations
  • Vertex animation to fake physics
  • No mesh stretching/warping
  • 3 Foliage types (Short, Tall and Advanced)
  • 6 Example foliage meshes
  • Modular shader to work with custom foliage meshes

Number of Blueprints: 1 Component, 3 Materials, 6 Material Instances, 6 Static Meshes

Network Replicated: No

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Mac, Linux, PS4, XBOX

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Comments 2

  • Anonymous user

    Share some links with these techniques, plz.

    0

    Anonymous user

    ·5 years ago·
  • Anon

    Very expensive really. You can make pretty good shaders for this just by browsing the forums or youtube. Not quite as accurate, but pretty good for free lol

    0

    Anon

    ·5 years ago·

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