Doesn't they say the same thing about photography when it was emerging? ;)
Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.
I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.
Check out a purely shader-based interaction system for realistic looking foliage interaction with the player in UE4. The Advanced Foliage Interaction System uses the Pivot Painter 2 tools and custom functions to fake physically accurate collisions with grass and plants using Vertex Animation. The system features 3 Foliage Archetypes (Short Grass, Tall Grass, and Advanced Hierarchical Plant), also bringing 6 example Foliage Types.
Check out the documentation to learn more about the system.
- More example plants
- Interactive Tree Foliage Type
- Mobile support
- Advanced character-foliage interaction
- No physics calculations
- Vertex animation to fake physics
- No mesh stretching/warping
- 3 Foliage types (Short, Tall and Advanced)
- 6 Example foliage meshes
- Modular shader to work with custom foliage meshes
Number of Blueprints: 1 Component, 3 Materials, 6 Material Instances, 6 Static Meshes
Network Replicated: No
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux, PS4, XBOX