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Advanced Modular Locomotion System In Unreal Engine 5.4

Kumar Roshan has made his project available on GitHub for you to explore and learn from.

Unreal Engine Game Developer Kumar Roshan has showcased his latest experiment, inspired by the Lyra sample gameplay project. Built using C++ and Blueprint, this locomotion system is crafted for efficiency, modularity, and seamless animation blending. It includes features like animation layers, property access, and a gait-based system (jogging, walking, crouching), along with smooth transitions between unarmed, pistol, and rifle animations.

This project is the result of Kumar's exploration of animation programming, motion systems, and character mechanics within Unreal Engine 5. Developed with industry best practices, it focuses on scalability and performance to deliver a high-quality gameplay experience, and Kumar has shared the project on GitHub for others to learn from.

Check out Kumar Roshan's other recent Unreal Engine project, a fully C++-powered, smooth, and responsive weapon system. This system supports seamless weapon pickups, primary/secondary switching, equip/unequip mechanics, and multiple gun and ammo types (pistol, rifle, shotgun).

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A set of 256 SF trim brushes for ZBrush, all brushes use 2048x2048 16bit alphas and PSD, Tiff, Jpeg alphas are also included.

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