Advanced Scaling Tool For Unreal Engine 5
Works with single- and multiple-object selections, including mirrored objects and those rotated relative to one another.
Frustrated by the lack of a convenient scaling tool in Unreal Engine, Dmytrii Semenov has created Advanced Scale, a bounding-box scaling tool for the Editor. It supports both single and multiple-object selections, including mirrored objects and objects rotated relative to one another. The tool works alongside Unreal's default Scale tool, providing a separate way to adjust the position and scale of selected objects.
You can scale from a face, edge, or corner, with support for vertex and grid snapping. There are also some limitations when scaling Blueprints and Level Instances. Advanced Scale is compatible with Unreal Engine versions 5.2-5.8.
Purchase it here and check out Shape Cage by Woziva. It bends, crushes, and squashes any Static Mesh at runtime, but without soft-body cost.
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You might also be interested in Antonio Lattanzio's Box3D integration for Unreal Engine:
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