Check out this stunning ocean shore simulation made by Reddit user tomatosalat.
A Reddit user and a Blender Artist who goes by the name of tomatosalat has presented a fantastic ocean shore simulation made in Blender. The simulation looks very realistic and took the artist more than 40 hours to finish the simulation and render it. According to the artist, the water simulation itself was made using the FlipFluids add-on. The add-on simulates the water and generates the whitewater particles like foam and bubbles. The waves are created by a cube moving up and downwards.
The artist also explained how the rest of the scene was made: "The stones are quickly made from cubes using the SubDivision and the Displacement modifier together with a Voronoi texture for the Displacement values. The floor is a subdivided cube. The textures are from ambientCG and PolyHaven," said the author.
Also check out this water simulation, made by the artist a year ago using MantaFlow and Blender:
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