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An Inside Look At Fighting Steelrising Animations Made With 3ds Max

3D Animator Arthur Munoz offered a behind-the-scenes look at how animations for Spiders' Steelrising looked during production.

Have a look at these cool fluid fighting animations made by Arthur Munoz, an experienced 3D Animator currently working on Moon Studios' No Rest for the Wicked. The artist continues to share in-progress looks at various character animations from his past projects, this time focusing on Spiders and Nacon's 2022 alternate-history French Revolution soulslike.

In the past, we had a chance to talk to Arthur Munoz about his workflow and approach to creating dynamic animations for games. Check out some of his most recent works showcased on X/Twitter:

Since the last time we covered one of Arthur's behind-the-scenes looks at the final boss of The Technomancer, he shared a trailer breakdown for the upcoming Greedfall 2, which will be launching in Early Access this summer:

See more of Arthur's projects here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

This game ready weapon will help you in your game or in your renders, just drag and drop it into your game engine. The weapon is modeled part by part including perfect UV Unwrapping and PBR Textures.

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