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Anatomically-Accurate Triceps Animation Made in ZBrush

The author utilized layers to transition between different poses.

Sherif A. Dawoud, a Senior 3D Artist and Generalist, whose works encompass digital environments, characters, materials, and more, continues the mind-blowing Anatomy Study series with one more astonishing project achieved using just one program.

This time, the creator showcased an anatomically-accurate 3D animation of a triceps, showcasing the complete range of motion in a human triceps muscle. According to the author, the animation in question was sculpted, painted, rendered, and animated entirely in ZBrush, a renowned digital sculpting software by Maxon, using layers to transition between different poses.

And here are some of the still renders shared by Sherif:

Earlier, the artist also shared similar studies for human arms, legs, and torso:

We highly encourage you to visit Sherif's ArtStation page to check out more of the artist's awesome works.

And if you would like to learn more about sculpting realistic human characters in ZBrush, here are some great tutorials that will help you get started:

Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on ThreadsInstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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