ARC Raiders Players Are Choosing Cooperation over Conflict
The unexpected peaceful collaboration in the brutal shooter became a peculiar phenomenon and a pleasant surprise for the developers.
Embark Studios
Arc Raiders, the extraction shooter from Embark Studios, has sold over 14 million copies since its release last year, and as The Guardian reports, it has unexpectedly become a social experiment. Despite the game's fierce premise, many players are not shooting each other, choosing peaceful collaboration instead.
According to the report, about one in five players has never eliminated another raider, and half have done so fewer than 10 times. Executive producer Aleksander Grøndal told (via The Guardian) that many people play "a more peaceful version of the game than we anticipated," and the team found this fact pleasantly surprising.
Instead of fighting, players team up against robots, scavenge together, and talk, often about personal topics like family and work. More than 95% of players use the proximity chat feature, using it to shout "Peaceful!" or simply strike up a conversation. Many players still shoot on sight, but, remarkably, they form a minority.
Embark Studios
The strongest example of spontaneous cooperation came with the introduction of the Matriarch, a massive enemy. Rather than waiting for rivals to exhaust their ammunition, players immediately teamed up. "In less than 30 seconds, everyone on that server stopped shooting each other," said Grøndal. Embark CEO Patrick Söderlund believes the phenomenon reflects a broader need for human connection, suggesting the game has "accidentally created a place for people to connect" in an era of growing isolation.
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