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How Hyper3D Rodin Gen-2.5 Is Bringing Production-Level Control to AI 3D Generation

03 June 2026 - QX Zhang, CTO of Hyper3D, discusses the philosophy behind Rodin Gen-2.5, including controllable AI workflows, Smart Low-Poly topology generation, 3D-native texturing, batch generation, and integration into real-world game and VFX pipelines.

#Interviews#Tech#AI#3D Art#Modeling#Digital Art#Art#Sponsored Article

Inside the Studio at thatgamecompany: An In-Depth Interview with Studio Art Director, Cecil Kim

27 March 2026 - Cecil Kim, Studio Art Director at Thatgamecompany, shares insights on art direction, pipelines, and why games need meaning beyond mechanics.

#Feature#Interviews#Environment Art#Game Design#Stylized Art#Art

An In-Depth Interview With The Creative Team at Sideshow

17 March 2026 - In this in-depth interview, we go deep behind the scenes with one of the world's most prominent companies in the collectibles business to discuss their artistic process and the unique challenges they've faced over the years.

#Interviews#3D Printing#Sculpting#Art

You'll Love These Artists' Crazy Freelance Stories

26 April 2024 - If you thought Yandere Simulator wouldn't be here, you were mistaken.

#News#Business#Art

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