Art Director at Manticore Games Dan Fessler shared an interview in which he shared some background on the artistic vision for Core.
The Art Director at Manticore Games, Dan Fessler, has shared an interview on the artistic vision of Core – and how he’s solved the problem of creating enough stylized assets for the infinite possibilities artists and creators require.
For those of you unfamiliar with Core, it is a new and free game creation platform that lets you build, publish, and play games. Core puts a game studio’s complex toolchain into one simple editor.
With today’s launch on the Epic Games Store, Dan Fessler wants to share with everyone some background on the artistic vision for Core.
"This was unlike anything I had ever worked on before. We weren’t just making a game, but a platform for making any game. We knew Core needed to be the intersection of quality, accessibility, and creativity. If we followed the traditional path of game development, which relies on external tools for content creation, the quality would be subject to the varied skill sets of the community, driving both the overall quality and accessibility down," claims Dan in the interview.
He adds: "If we were to simply provide high-quality assets, where we would gain in quality and accessibility, we would lose in creativity. We would put ourselves in a position of being the gatekeepers of creativity, where only we can unlock what’s possible to create on the platform. We needed a fundamentally different approach. The solution, while instinctively counterintuitive, was to produce assets that embraced the crazy stuff creators did. Every asset we made would become a system unto itself for creativity."
"The solution was relying on a "kitbash" mentality when producing assets. A single weapon set could become an infinite range of possible weapons, or an entire environment for that matter, while retaining a high-quality bar. This ideology is what allowed us to reach our primary goal, making high-fidelity game development more accessible than ever."
In the interview, you can read more about Dan and his team's workflow, how they create assets for Core, and how it makes anything you could imagine feel achievable. Below are a few outstanding examples from the winners of the Core Invitational that just concluded, and with 200 new and updated games every day, they’re seeing more amazing things constantly!
Dan concludes the interview by personally inviting everyone to check out Core. By combining the power of Unreal Engine with easy-to-use tools that require no coding experience the team's aim is to make game creation and publishing accessible to everyone. They also offer the most creator-friendly economy of any gaming UGC-platform with a 50% revenue share, allowing creators to earn on Core.
Today they are also launching into Early Access on the Epic Games Store. You can get it here. Of course, Core is always free to create and play on.
To help you get started creating, they’ve put together some resources:
Lastly, don’t forget to follow them on Twitch, Twitter, or their Creator Discord to join a worldwide community of creators.