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Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Artful Physics Tailor, a new tool for the real-time design and simulation of virtual clothing, is now available in early access. The tool is said to take full advantage of the power offered by modern GPUs to offer high-quality results and an incredible level of interactivity. It’s hard to judge the toolkit now, but it’s definitely worth checking out.
Here are some details on the tool from the developers:
Real-time simulation and modeling of clothing are made possible by taking full advantage of the power offered by modern GPUs.
This speed enables a level of interactivity that would otherwise be impossible.
Tailor lets you grab your clothing models and change their look or fit with virtually instant feedback. Starting from a simple base you can build a wide variety of clothing by adding a variety of cut cone shapes for sleeves, collars, cuffs and even skirts and ruffles.
Tailor ships with some patterns built in for a t-shirt, sweater, frilly dress and more. These patterns should adapt themselves to fit reasonably on most figures.
If you don’t like the fit you can alter the patterns until you get them how you want. You can even make more radical changes to create new patterns all built off of the same base.
You can get more details and get started here.