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Artist Recreates Marvel Rivals' Lighting Effect With Blender Eevee

The setup is powered by Geometry and Shader Nodes, with no actual lighting involved.

Game Artist Paul Ruano-Borbalan has paid tribute to one of 2024's most acclaimed video games Marvel Rivals, showcasing a neat recreation of the game's white rim light effect made using Blender Eevee over the weekend.

According to the creator, the camera-based setup is powered by the software's Geometry and Shader nodes and mixed with fake chromatic aberration, involving no actual lighting. Besides Blender, Paul also used a combination of 3D Coat and Photoshop to set up the character's hand-painted textures.

On top of showcasing the striking final result, the artist also shared the node graph behind the project, allowing you to recreate the setup yourself:

Earlier, Paul also experimented with Nomad Sculpt, demonstrating an appealing Asuka model sculpted on an iPad:

Click here to see more of the artist's projects and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

An Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO, etc. 55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

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